UnityEngine.UI.ReflectionMethodsCache.ReflectionMethodsCache C# (CSharp) Method

ReflectionMethodsCache() public method

public ReflectionMethodsCache ( ) : System
return System
        public ReflectionMethodsCache()
        {
            System.Type[] types = new System.Type[] { typeof(Ray), typeof(RaycastHit).MakeByRefType(), typeof(float), typeof(int) };
            MethodInfo method = typeof(Physics).GetMethod("Raycast", types);
            if (method != null)
            {
                this.raycast3D = (Raycast3DCallback) ScriptingUtils.CreateDelegate(typeof(Raycast3DCallback), method);
            }
            System.Type[] typeArray2 = new System.Type[] { typeof(Vector2), typeof(Vector2), typeof(float), typeof(int) };
            MethodInfo methodInfo = typeof(Physics2D).GetMethod("Raycast", typeArray2);
            if (methodInfo != null)
            {
                this.raycast2D = (Raycast2DCallback) ScriptingUtils.CreateDelegate(typeof(Raycast2DCallback), methodInfo);
            }
            System.Type[] typeArray3 = new System.Type[] { typeof(Ray), typeof(float), typeof(int) };
            MethodInfo info3 = typeof(Physics).GetMethod("RaycastAll", typeArray3);
            if (info3 != null)
            {
                this.raycast3DAll = (RaycastAllCallback) ScriptingUtils.CreateDelegate(typeof(RaycastAllCallback), info3);
            }
            System.Type[] typeArray4 = new System.Type[] { typeof(Ray), typeof(float), typeof(int) };
            MethodInfo info4 = typeof(Physics2D).GetMethod("GetRayIntersectionAll", typeArray4);
            if (info4 != null)
            {
                this.getRayIntersectionAll = (GetRayIntersectionAllCallback) ScriptingUtils.CreateDelegate(typeof(GetRayIntersectionAllCallback), info4);
            }
        }
ReflectionMethodsCache