UnityEngine.UI.GraphicRebuildTracker.OnRebuildRequested C# (CSharp) Method

OnRebuildRequested() private static method

private static OnRebuildRequested ( ) : void
return void
        private static void OnRebuildRequested()
        {
            StencilMaterial.ClearAll();
            for (int i = 0; i < m_Tracked.Count; i++)
            {
                m_Tracked[i].OnRebuildRequested();
            }
        }