UnityEngine.UI.GemToggleGroup.Update C# (CSharp) Method

Update() public method

public Update ( ) : void
return void
        public void Update()
        {
            if (Input.GetKeyDown (KeyCode.B)) {
                PlayerPrefs.SetInt ("SpiderLevelScene", 0);
                PlayerPrefs.SetString ("SpiderLevelScene name", "");
                PlayerPrefs.SetInt ("HeightsLevelScene", 0);
                PlayerPrefs.SetString ("HeightsLevelScene name", "");
                PlayerPrefs.SetInt ("DarknessLevelScene", 0);
                PlayerPrefs.SetString ("DarknessLevelScene name", "");
                LevelManager.Instance.resetLevels ();
                LevelManager.Instance.firstGameSetup (Level.Spider);
            }
            if (Input.GetKeyDown (KeyCode.C)) {
                PlayerPrefs.SetInt ("SpiderLevelScene", 700);
                PlayerPrefs.SetString ("SpiderLevelScene name", "zoe");
                PlayerPrefs.SetInt ("HeightsLevelScene", 700);
                PlayerPrefs.SetString ("HeightsLevelScene name", "zoe");
                PlayerPrefs.SetInt ("DarknessLevelScene", 700);
                PlayerPrefs.SetString ("DarknessLevelScene name", "zoe");
                LevelManager.Instance.unlockAllLevels ();
            }
        }