UnityEngine.UI.FontUpdateTracker.RebuildForFont C# (CSharp) Method

RebuildForFont() private static method

private static RebuildForFont ( Font f ) : void
f UnityEngine.Font
return void
        private static void RebuildForFont(Font f)
        {
            List<Text> list;
            m_Tracked.TryGetValue(f, out list);
            if (list != null)
            {
                for (int i = 0; i < list.Count; i++)
                {
                    list[i].FontTextureChanged();
                }
            }
        }