UnityEngine.UI.FontData.ISerializationCallbackReceiver C# (CSharp) Method

ISerializationCallbackReceiver() private method

private ISerializationCallbackReceiver ( ) : void
return void
        void ISerializationCallbackReceiver.OnAfterDeserialize()
        {
            this.m_FontSize = Mathf.Clamp(this.m_FontSize, 0, 300);
            this.m_MinSize = Mathf.Clamp(this.m_MinSize, 0, this.m_FontSize);
            this.m_MaxSize = Mathf.Clamp(this.m_MaxSize, this.m_FontSize, 300);
        }