UnityEngine.UI.CanvasScaler.SetReferencePixelsPerUnit C# (CSharp) Method

SetReferencePixelsPerUnit() protected method

Sets the referencePixelsPerUnit on the Canvas.

protected SetReferencePixelsPerUnit ( float referencePixelsPerUnit ) : void
referencePixelsPerUnit float
return void
        protected void SetReferencePixelsPerUnit(float referencePixelsPerUnit)
        {
            if (referencePixelsPerUnit != this.m_PrevReferencePixelsPerUnit)
            {
                this.m_Canvas.referencePixelsPerUnit = referencePixelsPerUnit;
                this.m_PrevReferencePixelsPerUnit = referencePixelsPerUnit;
            }
        }