void ConnectWithRelay(MatchInfo info)
{
m_AsyncConnect = ConnectState.Connecting;
Update();
byte error;
m_ClientConnectionId = NetworkTransport.ConnectToNetworkPeer(
m_ClientId,
info.address,
info.port,
0,
0,
info.networkId,
Utility.GetSourceID(),
info.nodeId,
out error);
m_Connection = (NetworkConnection)Activator.CreateInstance(m_NetworkConnectionClass);
m_Connection.SetHandlers(m_MessageHandlers);
m_Connection.Initialize(info.address, m_ClientId, m_ClientConnectionId, m_HostTopology);
if (error != 0)
{
Debug.LogError("ConnectToNetworkPeer Error: " + error);
}
}