private void CheckForNullObjects()
{
foreach (NetworkInstanceId id in objects.Keys)
{
NetworkIdentity identity = objects[id];
if ((identity == null) || (identity.gameObject == null))
{
this.m_RemoveList.Add(id);
}
}
if (this.m_RemoveList.Count > 0)
{
foreach (NetworkInstanceId id2 in this.m_RemoveList)
{
objects.Remove(id2);
}
this.m_RemoveList.Clear();
}
}