UnityEngine.Networking.MessageBase.Serialize C# (CSharp) Method

Serialize() public method

The method is used to populate a NetworkWriter stream from a message object.

public Serialize ( NetworkWriter writer ) : void
writer NetworkWriter Stream to write to.
return void
        public virtual void Serialize(NetworkWriter writer)
        {
        }
    }

Usage Example

コード例 #1
0
 public virtual bool SendByChannel(short msgType, MessageBase msg, int channelId)
 {
     m_Writer.StartMessage(msgType);
     msg.Serialize(m_Writer);
     m_Writer.FinishMessage();
     return(SendWriter(m_Writer, channelId));
 }
All Usage Examples Of UnityEngine.Networking.MessageBase::Serialize