UnityEngine.Networking.LocalClient.AddLocalPlayer C# (CSharp) Method

AddLocalPlayer() private method

private AddLocalPlayer ( PlayerController localPlayer ) : void
localPlayer PlayerController
return void
        internal void AddLocalPlayer(PlayerController localPlayer)
        {
            if (LogFilter.logDev)
            {
                Debug.Log(string.Concat(new object[] { "Local client AddLocalPlayer ", localPlayer.gameObject.name, " conn=", base.m_Connection.connectionId }));
            }
            base.m_Connection.isReady = true;
            base.m_Connection.SetPlayerController(localPlayer);
            NetworkIdentity unetView = localPlayer.unetView;
            if (unetView != null)
            {
                ClientScene.SetLocalObject(unetView.netId, localPlayer.gameObject);
                unetView.SetConnectionToServer(base.m_Connection);
            }
            ClientScene.InternalAddPlayer(unetView, localPlayer.playerControllerId);
        }