UnityEngine.Networking.ConnectionConfig.ConnectionConfig C# (CSharp) Method

ConnectionConfig() public method

Will create default connection config or will copy them from another.

public ConnectionConfig ( ) : System
return System
        public ConnectionConfig()
        {
            this.m_Channels = new List<ChannelQOS>();
            this.m_PacketSize = 0x5dc;
            this.m_FragmentSize = 500;
            this.m_ResendTimeout = 0x4b0;
            this.m_DisconnectTimeout = 0x7d0;
            this.m_ConnectTimeout = 0x7d0;
            this.m_MinUpdateTimeout = 10;
            this.m_PingTimeout = 500;
            this.m_ReducedPingTimeout = 100;
            this.m_AllCostTimeout = 20;
            this.m_NetworkDropThreshold = 5;
            this.m_OverflowDropThreshold = 5;
            this.m_MaxConnectionAttempt = 10;
            this.m_AckDelay = 0x21;
            this.m_MaxCombinedReliableMessageSize = 100;
            this.m_MaxCombinedReliableMessageCount = 10;
            this.m_MaxSentMessageQueueSize = 0x80;
            this.m_IsAcksLong = false;
            this.m_UsePlatformSpecificProtocols = false;
            this.m_WebSocketReceiveBufferMaxSize = 0;
        }

Same methods

ConnectionConfig::ConnectionConfig ( ConnectionConfig config ) : System