UnityEngine.Networking.ChannelPacket.Reset C# (CSharp) Method

Reset() public method

public Reset ( ) : void
return void
        public void Reset()
        {
            this.m_Position = 0;
        }

Usage Example

コード例 #1
0
ファイル: ChannelBuffer.cs プロジェクト: Hengle/JellyTerain
        private ChannelPacket AllocPacket()
        {
            if (s_FreePackets.Count == 0)
            {
                return(new ChannelPacket(m_MaxPacketSize, m_IsReliable));
            }
            ChannelPacket result = s_FreePackets[s_FreePackets.Count - 1];

            s_FreePackets.RemoveAt(s_FreePackets.Count - 1);
            result.Reset();
            return(result);
        }
All Usage Examples Of UnityEngine.Networking.ChannelPacket::Reset