private SetLayerWeight ( int layerIndex, float weight ) : void | ||
layerIndex | int | |
weight | float | |
return | void |
public extern void SetLayerWeight(int layerIndex, float weight);
public void SetTrigger(int id)
static public int SetLayerWeight(IntPtr l) { try { UnityEngine.Experimental.Director.AnimatorControllerPlayable self = (UnityEngine.Experimental.Director.AnimatorControllerPlayable)checkSelf(l); System.Int32 a1; checkType(l, 2, out a1); System.Single a2; checkType(l, 3, out a2); self.SetLayerWeight(a1, a2); pushValue(l, true); return(1); } catch (Exception e) { return(error(l, e)); } }