UnityEngine.Events.UnityEvent.AddPersistentListener C# (CSharp) Method

AddPersistentListener() private method

private AddPersistentListener ( UnityAction call ) : void
call UnityAction
return void
        internal void AddPersistentListener(UnityAction call)
        {
            this.AddPersistentListener(call, UnityEventCallState.RuntimeOnly);
        }

Same methods

UnityEvent::AddPersistentListener ( UnityAction call, UnityEventCallState callState ) : void