public void RegisterPersistentListener(UnityEngine.Object ttarget, string mmethodName) { this.m_Target = ttarget; this.m_MethodName = mmethodName; }
public void RegisterVoidPersistentListener(int index, Object targetObj, string methodName) { PersistentCall listener = GetListener(index); listener.RegisterPersistentListener(targetObj, methodName); listener.mode = PersistentListenerMode.Void; }