UnityEngine.EventSystems.StandaloneInputModule.SendUpdateEventToSelectedObject C# (CSharp) Method

SendUpdateEventToSelectedObject() protected method

Send a update event to the currently selected object.

protected SendUpdateEventToSelectedObject ( ) : bool
return bool
        protected bool SendUpdateEventToSelectedObject()
        {
            if (base.eventSystem.currentSelectedGameObject == null)
            {
                return false;
            }
            BaseEventData baseEventData = this.GetBaseEventData();
            ExecuteEvents.Execute<IUpdateSelectedHandler>(base.eventSystem.currentSelectedGameObject, baseEventData, ExecuteEvents.updateSelectedHandler);
            return baseEventData.used;
        }