private void ProcessMouseEvent(PointerInputModule.MouseState mouseData)
{
bool pressed = mouseData.AnyPressesThisFrame();
bool released = mouseData.AnyReleasesThisFrame();
PointerInputModule.MouseButtonEventData eventData = mouseData.GetButtonState(PointerEventData.InputButton.Left).eventData;
if (!OVRInputModule.UseMouse(pressed, released, eventData.buttonData))
{
return;
}
this.ProcessMousePress(eventData);
this.ProcessMove(eventData.buttonData);
this.ProcessDrag(eventData.buttonData);
this.ProcessMousePress(mouseData.GetButtonState(PointerEventData.InputButton.Right).eventData);
this.ProcessDrag(mouseData.GetButtonState(PointerEventData.InputButton.Right).eventData.buttonData);
this.ProcessMousePress(mouseData.GetButtonState(PointerEventData.InputButton.Middle).eventData);
this.ProcessDrag(mouseData.GetButtonState(PointerEventData.InputButton.Middle).eventData.buttonData);
if (!Mathf.Approximately(eventData.buttonData.scrollDelta.sqrMagnitude, 0f))
{
GameObject eventHandler = ExecuteEvents.GetEventHandler <IScrollHandler>(eventData.buttonData.pointerCurrentRaycast.gameObject);
ExecuteEvents.ExecuteHierarchy <IScrollHandler>(eventHandler, eventData.buttonData, ExecuteEvents.scrollHandler);
}
}