protected override void Awake()
{
base.Awake();
this.m_HoloLensInput = base.GetComponent<HoloLensInput>();
if (this.m_HoloLensInput == null)
{
this.m_HoloLensInput = base.gameObject.AddComponent<HoloLensInput>();
}
base.m_InputOverride = this.m_HoloLensInput;
}