UnityEngine.EventSystems.HoloLensInputModule.Awake C# (CSharp) Method

Awake() protected method

protected Awake ( ) : void
return void
        protected override void Awake()
        {
            base.Awake();
            this.m_HoloLensInput = base.GetComponent<HoloLensInput>();
            if (this.m_HoloLensInput == null)
            {
                this.m_HoloLensInput = base.gameObject.AddComponent<HoloLensInput>();
            }
            base.m_InputOverride = this.m_HoloLensInput;
        }