UnityEngine.EventSystems.BaseInputModule.DeactivateModule C# (CSharp) Method

DeactivateModule() public method

Called when the module is deactivated. Override this if you want custom code to execute when you deactivate your module.

public DeactivateModule ( ) : void
return void
        public virtual void DeactivateModule()
        {
        }

Usage Example

コード例 #1
0
        protected override void OnDisable()
        {
            if (m_CurrentInputModule != null)
            {
                m_CurrentInputModule.DeactivateModule();
                m_CurrentInputModule = null;
            }

            m_EventSystems.Remove(this);

            base.OnDisable();
        }
All Usage Examples Of UnityEngine.EventSystems.BaseInputModule::DeactivateModule