UnityEditor.Unwrapping.INTERNAL_CALL_GeneratePerTriangleUVImpl C# (CSharp) Method

INTERNAL_CALL_GeneratePerTriangleUVImpl() private method

private INTERNAL_CALL_GeneratePerTriangleUVImpl ( Mesh src, UnwrapParam &settings ) : Vector2[]
src UnityEngine.Mesh
settings UnwrapParam
return Vector2[]
        private static extern Vector2[] INTERNAL_CALL_GeneratePerTriangleUVImpl(Mesh src, ref UnwrapParam settings);
    }

Usage Example

コード例 #1
0
 internal static Vector2[] GeneratePerTriangleUVImpl(Mesh src, UnwrapParam settings)
 {
     return(Unwrapping.INTERNAL_CALL_GeneratePerTriangleUVImpl(src, ref settings));
 }