static private PasteToStateMachineFromPasteboardInternal ( AnimatorStateMachine sm, AnimatorController controller, int layerIndex, Vector3 position ) : void | ||
sm | AnimatorStateMachine | |
controller | AnimatorController | |
layerIndex | int | |
position | Vector3 | |
return | void |
internal static void PasteToStateMachineFromPasteboardInternal(AnimatorStateMachine sm, AnimatorController controller, int layerIndex, Vector3 position)
{
INTERNAL_CALL_PasteToStateMachineFromPasteboardInternal(sm, controller, layerIndex, ref position);
}
public static void PasteToStateMachineFromPasteboard(AnimatorStateMachine sm, AnimatorController controller, int layerIndex, Vector3 position) { Undo.RegisterCompleteObjectUndo(sm, "Paste to StateMachine"); Unsupported.PasteToStateMachineFromPasteboardInternal(sm, controller, layerIndex, position); }