private static void CreateEditableCopy(MenuCommand command)
{
TrueTypeFontImporter context = command.context as TrueTypeFontImporter;
if (context.fontTextureCase == FontTextureCase.Dynamic)
{
EditorUtility.DisplayDialog("Cannot generate editabled font asset for dynamic fonts", "Please reimport the font in a different mode.", "Ok");
}
else
{
string str = Path.GetDirectoryName(context.assetPath) + "/" + Path.GetFileNameWithoutExtension(context.assetPath);
EditorGUIUtility.PingObject(context.GenerateEditableFont(GetUniquePath(str + "_copy", "fontsettings")));
}
}