private static void RenderCollisionBounds(ParticleSystem system, GizmoType gizmoType)
{
if (system.trigger.enabled && s_VisualizeBounds)
{
ParticleSystem.Particle[] particles = new ParticleSystem.Particle[system.particleCount];
int num = system.GetParticles(particles);
Color color = Gizmos.color;
Gizmos.color = Color.green;
Matrix4x4 identity = Matrix4x4.identity;
if (system.main.simulationSpace == ParticleSystemSimulationSpace.Local)
{
identity = system.GetLocalToWorldMatrix();
}
Matrix4x4 matrix = Gizmos.matrix;
Gizmos.matrix = identity;
for (int i = 0; i < num; i++)
{
ParticleSystem.Particle particle = particles[i];
Vector3 vector = particle.GetCurrentSize3D(system);
Gizmos.DrawWireSphere(particle.position, (Math.Max(vector.x, Math.Max(vector.y, vector.z)) * 0.5f) * system.trigger.radiusScale);
}
Gizmos.color = color;
Gizmos.matrix = matrix;
}
}