UnityEditor.SpriteRendererEditor.OnEnable C# (CSharp) Method

OnEnable() public method

public OnEnable ( ) : void
return void
        public override void OnEnable()
        {
            base.OnEnable();
            this.m_Sprite = base.serializedObject.FindProperty("m_Sprite");
            this.m_Color = base.serializedObject.FindProperty("m_Color");
            this.m_FlipX = base.serializedObject.FindProperty("m_FlipX");
            this.m_FlipY = base.serializedObject.FindProperty("m_FlipY");
            this.m_Material = base.serializedObject.FindProperty("m_Materials.Array");
        }