UnityEditor.ShaderImporter.SetDefaultTextures C# (CSharp) Method

SetDefaultTextures() private method

private SetDefaultTextures ( string name, Texture textures ) : void
name string
textures UnityEngine.Texture
return void
        public extern void SetDefaultTextures(string[] name, Texture[] textures);
    }

Usage Example

コード例 #1
0
        internal override void Apply()
        {
            base.Apply();
            ShaderImporter target = base.target as ShaderImporter;

            if (target != null)
            {
                target.SetDefaultTextures(this.propertyNames.ToArray(), this.textures.ToArray());
                AssetDatabase.ImportAsset(AssetDatabase.GetAssetPath(target));
            }
        }
All Usage Examples Of UnityEditor.ShaderImporter::SetDefaultTextures