UnityEditor.SceneView.LoadRenderDoc C# (CSharp) Method

LoadRenderDoc() private method

private LoadRenderDoc ( ) : void
return void
        private void LoadRenderDoc()
        {
            if (EditorSceneManager.SaveCurrentModifiedScenesIfUserWantsTo())
            {
                RenderDoc.Load();
                ShaderUtil.RecreateGfxDevice();
            }
        }