private static void Internal_ApplySavedGUIState(IntPtr state, Vector2 screenManagerSize) { INTERNAL_CALL_Internal_ApplySavedGUIState(state, ref screenManagerSize); }
internal void ApplyAndForget() { if (this.layoutCache != null) { GUILayoutUtility.current = this.layoutCache; GUI.skin = this.skin; SavedGUIState.Internal_ApplySavedGUIState(this.guiState, this.screenManagerSize); GUIClip.Reapply(); } }