public SetParentInspector ( UnityEditor.InspectorWindow inspector ) : void | ||
inspector | UnityEditor.InspectorWindow | |
return | void |
public void SetParentInspector(InspectorWindow inspector)
{
this.m_ParentInspectorWindow = inspector;
this.CreateTracker();
}
private void DetachPreview(bool exitGUI = true) { if (Event.current != null) { Event.current.Use(); } m_PreviewWindow = CreateInstance(typeof(PreviewWindow)) as PreviewWindow; m_PreviewWindow.SetParentInspector(this); m_PreviewWindow.Show(); Repaint(); UIEventRegistration.MakeCurrentIMGUIContainerDirty(); if (exitGUI) { GUIUtility.ExitGUI(); } }