UnityEditor.ObjectSelector.OnEnable C# (CSharp) Method

OnEnable() private method

private OnEnable ( ) : void
return void
        private void OnEnable()
        {
            base.hideFlags = HideFlags.DontSave;
            this.m_ShowOverlapPreview.valueChanged.AddListener(new UnityAction(this.Repaint));
            this.m_ShowOverlapPreview.speed = 1.5f;
            this.m_ShowWidePreview.valueChanged.AddListener(new UnityAction(this.Repaint));
            this.m_ShowWidePreview.speed = 1.5f;
            this.m_PreviewResizer.Init("ObjectPickerPreview");
            this.m_PreviewSize = this.m_PreviewResizer.GetPreviewSize();
            AssetPreview.ClearTemporaryAssetPreviews();
            this.SetupPreview();
        }