private void OnEnable()
{
base.hideFlags = HideFlags.DontSave;
this.m_ShowOverlapPreview.valueChanged.AddListener(new UnityAction(this.Repaint));
this.m_ShowOverlapPreview.speed = 1.5f;
this.m_ShowWidePreview.valueChanged.AddListener(new UnityAction(this.Repaint));
this.m_ShowWidePreview.speed = 1.5f;
this.m_PreviewResizer.Init("ObjectPickerPreview");
this.m_PreviewSize = this.m_PreviewResizer.GetPreviewSize();
AssetPreview.ClearTemporaryAssetPreviews();
this.SetupPreview();
}