UnityEditor.NoiseModuleUI.NoiseModuleUI C# (CSharp) Method

NoiseModuleUI() public method

public NoiseModuleUI ( ParticleSystemUI owner, SerializedObject o, string displayName ) : System
owner ParticleSystemUI
o SerializedObject
displayName string
return System
        public NoiseModuleUI(ParticleSystemUI owner, SerializedObject o, string displayName) : base(owner, o, "NoiseModule", displayName)
        {
            base.m_ToolTip = "Add noise/turbulence to particle movement.";
        }