UnityEditor.NetworkIdentityEditor.Init C# (CSharp) Method

Init() private method

private Init ( ) : void
return void
        private void Init()
        {
            if (!this.m_Initialized)
            {
                this.m_Initialized = true;
                this.m_NetworkIdentity = base.target as NetworkIdentity;
                this.m_ServerOnlyProperty = base.serializedObject.FindProperty("m_ServerOnly");
                this.m_LocalPlayerAuthorityProperty = base.serializedObject.FindProperty("m_LocalPlayerAuthority");
                this.m_ServerOnlyLabel = new GUIContent("Server Only", "True if the object should only exist on the server.");
                this.m_LocalPlayerAuthorityLabel = new GUIContent("Local Player Authority", "True if this object will be controlled by a player on a client.");
                this.m_SpawnLabel = new GUIContent("Spawn Object", "This causes an unspawned server object to be spawned on clients");
            }
        }
NetworkIdentityEditor