void ResetMaterialDetailParam(MaterialEditor materialEditor)
{
var mats = materialEditor.targets;
if (mats == null || mats.Length < 1)
{
return;
}
foreach (var item in mats)
{
if (item == null || !(item is Material))
{
continue;
}
var mat = item as Material;
if (mat.HasProperty("_DetailRParam_Add"))
{
mat.SetFloat("_DetailRParam_Add", 0);
}
if (mat.HasProperty("_DetailRParam_Mulit"))
{
mat.SetFloat("_DetailRParam_Mulit", 1);
}
}
MaterialEditor.ApplyMaterialPropertyDrawers(mats);
}