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UnityEditor
Lightmapping
Internal_CallCompletedFunctions
UnityEditor.Lightmapping.Internal_CallCompletedFunctions C# (CSharp) Method
Lightmapping Class Documentation
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Open project: CarlosHBC/UnityDecompiled
Internal_CallCompletedFunctions()
private
static
method
private
static
Internal_CallCompletedFunctions
( ) :
void
return
void
private static void Internal_CallCompletedFunctions() { if (completed != null) { completed(); } }
Lightmapping
Bake
BakeAllReflectionProbesSnapshots
BakeAsync
BakeLightProbesOnly
BakeLightProbesOnlyAsync
BakeMultipleScenes
BakeReflectionProbe
BakeReflectionProbeSnapshot
BakeSelected
BakeSelectedAsync
Cancel
Clear
ClearDiskCache
ClearLightingDataAsset
ClearPrecompSetIsDone
GetTerrainGIChunks
Internal_CallCompletedFunctions
PrintStateToConsole
Tetrahedralize
UpdateCachePath