public static LightmapParametersGUI ( UnityEditor.SerializedProperty prop, |
||
prop | UnityEditor.SerializedProperty | |
content | ||
advancedParameters | bool | |
return | bool |
public static bool LightmapParametersGUI(SerializedProperty prop, GUIContent content, bool advancedParameters)
{
EditorGUILayout.BeginHorizontal(new GUILayoutOption[0]);
if (advancedParameters)
{
EditorGUIInternal.AssetPopup<LightmapParameters>(prop, content, "giparams", "Default scene parameter");
}
else
{
EditorGUIInternal.AssetPopup<LightmapParameters>(prop, content, "giparams", "Default-Medium");
}
string text = "Edit...";
if (isBuiltIn(prop))
{
text = "View";
}
bool flag = false;
if (prop.objectReferenceValue == null)
{
SerializedProperty property = new SerializedObject(LightmapEditorSettings.GetLightmapSettings()).FindProperty("m_LightmapEditorSettings.m_LightmapParameters");
using (new EditorGUI.DisabledScope(property == null))
{
GUILayoutOption[] options = new GUILayoutOption[] { GUILayout.ExpandWidth(false) };
if (GUILayout.Button(text, EditorStyles.miniButton, options))
{
Selection.activeObject = property.objectReferenceValue;
flag = true;
}
}
}
else
{
GUILayoutOption[] optionArray2 = new GUILayoutOption[] { GUILayout.ExpandWidth(false) };
if (GUILayout.Button(text, EditorStyles.miniButton, optionArray2))
{
Selection.activeObject = prop.objectReferenceValue;
flag = true;
}
}
EditorGUILayout.EndHorizontal();
return flag;
}
private void GeneralSettingsGUI(SerializedObject so, SerializedProperty enableRealtimeGI, SerializedProperty enableBakedGI) { this.m_ShowGeneralSettings = EditorGUILayout.FoldoutTitlebar(this.m_ShowGeneralSettings, LightingWindow.styles.GeneralGILabel); if (!this.m_ShowGeneralSettings) { return; } SerializedProperty property = so.FindProperty("m_GISettings.m_AlbedoBoost"); SerializedProperty property2 = so.FindProperty("m_GISettings.m_IndirectOutputScale"); SerializedProperty property3 = so.FindProperty("m_LightmapEditorSettings.m_TextureWidth"); SerializedProperty prop = so.FindProperty("m_LightmapEditorSettings.m_LightmapParameters"); SerializedProperty serializedProperty = so.FindProperty("m_LightmapsMode"); bool flag = enableBakedGI.boolValue || enableRealtimeGI.boolValue; EditorGUI.BeginDisabledGroup(!flag); EditorGUI.indentLevel++; EditorGUILayout.IntPopup(serializedProperty, this.kModeStrings, this.kModeValues, LightingWindow.s_Styles.DirectionalMode, new GUILayoutOption[0]); if (serializedProperty.intValue == 2) { EditorGUILayout.HelpBox(LightingWindow.s_Styles.NoDirectionalSpecularInSM2AndGLES2.text, MessageType.Warning); } EditorGUILayout.Slider(property2, 0f, 5f, LightingWindow.styles.IndirectOutputScale, new GUILayoutOption[0]); EditorGUILayout.Slider(property, 1f, 10f, LightingWindow.styles.AlbedoBoost, new GUILayoutOption[0]); if (LightingWindowObjectTab.LightmapParametersGUI(prop, LightingWindow.styles.DefaultLightmapParameters)) { this.m_Mode = LightingWindow.Mode.ObjectSettings; } EditorGUILayout.IntPopup(property3, this.kMaxAtlasSizeStrings, this.kMaxAtlasSizeValues, LightingWindow.styles.MaxAtlasSize, new GUILayoutOption[0]); this.DeveloperBuildEnlightenSettings(so); EditorGUI.EndDisabledGroup(); EditorGUI.indentLevel--; }