private HasNormals ( |
||
mesh | ||
return | bool |
public static extern bool HasNormals(Mesh mesh);
}
static bool HasNormals(Renderer renderer) { Mesh mesh = null; if (renderer is MeshRenderer) { MeshFilter mf = renderer.GetComponent <MeshFilter>(); if (mf != null) { mesh = mf.sharedMesh; } } else if (renderer is SkinnedMeshRenderer) { mesh = (renderer as SkinnedMeshRenderer).sharedMesh; } return(mesh != null && InternalMeshUtil.HasNormals(mesh)); }