UnityEditor.HandleUtility.INTERNAL_CALL_CalcRayPlaceOffset C# (CSharp) Method

INTERNAL_CALL_CalcRayPlaceOffset() private method

private INTERNAL_CALL_CalcRayPlaceOffset ( Transform objects, Vector3 &normal ) : float
objects UnityEngine.Transform
normal Vector3
return float
        private static extern float INTERNAL_CALL_CalcRayPlaceOffset(Transform[] objects, ref Vector3 normal);
        [MethodImpl(MethodImplOptions.InternalCall)]

Usage Example

コード例 #1
0
		internal static float CalcRayPlaceOffset(Transform[] objects, Vector3 normal)
		{
			return HandleUtility.INTERNAL_CALL_CalcRayPlaceOffset(objects, ref normal);
		}