private Internal_CreateGameObjectWithHideFlags ( string name, HideFlags flags ) : |
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name | string | |
flags | HideFlags | |
return |
internal static extern GameObject Internal_CreateGameObjectWithHideFlags(string name, HideFlags flags);
private static void Internal_DisplayCustomMenu(Rect screenPosition, string[] options, int[] enabled, int[] separator, int[] selected, SelectMenuItemFunction callback, object userData, bool showHotkey)
/// <summary> /// <para>Creates a game object with HideFlags and specified components.</para> /// </summary> /// <param name="name"></param> /// <param name="flags"></param> /// <param name="components"></param> public static GameObject CreateGameObjectWithHideFlags(string name, HideFlags flags, params System.Type[] components) { GameObject objectWithHideFlags = EditorUtility.Internal_CreateGameObjectWithHideFlags(name, flags); objectWithHideFlags.AddComponent(typeof(Transform)); foreach (System.Type component in components) { objectWithHideFlags.AddComponent(component); } return(objectWithHideFlags); }