UnityEditor.CapsuleColliderEditor.OnInspectorGUI C# (CSharp) Method

OnInspectorGUI() public method

public OnInspectorGUI ( ) : void
return void
        public override void OnInspectorGUI()
        {
            base.serializedObject.Update();
            base.InspectorEditButtonGUI();
            EditorGUILayout.PropertyField(base.m_IsTrigger, new GUILayoutOption[0]);
            EditorGUILayout.PropertyField(base.m_Material, new GUILayoutOption[0]);
            EditorGUILayout.PropertyField(this.m_Center, new GUILayoutOption[0]);
            EditorGUILayout.PropertyField(this.m_Radius, new GUILayoutOption[0]);
            EditorGUILayout.PropertyField(this.m_Height, new GUILayoutOption[0]);
            EditorGUILayout.PropertyField(this.m_Direction, new GUILayoutOption[0]);
            base.serializedObject.ApplyModifiedProperties();
        }