static private HasAnyNewPreviewTexturesAvailable ( ) : bool | ||
return | bool |
internal static bool HasAnyNewPreviewTexturesAvailable()
{
return HasAnyNewPreviewTexturesAvailable(0);
}
AssetPreview::HasAnyNewPreviewTexturesAvailable ( int clientID ) : bool |
void OnInspectorUpdate() { if (m_ListArea != null && AssetPreview.HasAnyNewPreviewTexturesAvailable(m_ListArea.GetAssetPreviewManagerID())) { Repaint(); } }