UnityEditor.AnimationWindowEvent.Edit C# (CSharp) Method

Edit() public static method

public static Edit ( AnimationClipInfoProperties clipInfo, int eventIndex ) : AnimationWindowEvent
clipInfo AnimationClipInfoProperties
eventIndex int
return AnimationWindowEvent
        public static AnimationWindowEvent Edit(AnimationClipInfoProperties clipInfo, int eventIndex)
        {
            AnimationWindowEvent event2 = ScriptableObject.CreateInstance<AnimationWindowEvent>();
            event2.hideFlags = HideFlags.HideInHierarchy;
            event2.name = "Animation Event";
            event2.root = null;
            event2.clip = null;
            event2.clipInfo = clipInfo;
            event2.eventIndex = eventIndex;
            return event2;
        }

Same methods

AnimationWindowEvent::Edit ( GameObject root, AnimationClip clip, int eventIndex ) : AnimationWindowEvent

Usage Example

コード例 #1
0
        public void EventLineContextMenuEdit(object obj)
        {
            AnimationEventTimeLine.EventLineContextMenuObject eventLineContextMenuObject = (AnimationEventTimeLine.EventLineContextMenuObject)obj;
            AnimationWindowEvent evt = AnimationWindowEvent.Edit(eventLineContextMenuObject.m_Animated, eventLineContextMenuObject.m_Clip, eventLineContextMenuObject.m_Index);

            this.Select(evt);
        }
All Usage Examples Of UnityEditor.AnimationWindowEvent::Edit