private int ClipToIndex(AnimationClip clip)
{
if (this.state.activeRootGameObject != null)
{
int num = 0;
foreach (AnimationClip clip2 in AnimationUtility.GetAnimationClips(this.state.activeRootGameObject))
{
if (clip == clip2)
{
return num;
}
num++;
}
}
return 0;
}