public ExportationOptions()
{
ProductionVersion = (float)ExporterWindow.BabylonVersion;
HostPreviewPage = true;
BuildJavaScript = true;
CompileTypeScript = true;
AttachUnityEditor = true;
ShowDebugControls = true;
LightRotationOffset = new Vector3(0,0,0);
LightIntensityFactor = 1f;
ReflectionDefaultLevel = 0.25f;
DefaultQualityLevel = 90;
EmbeddedShaders = true;
ExportLightmaps = true;
ExportCollisions = true;
ExportPhysics = true;
ExportShadows = false;
WorkerCollisions = false;
ShadowMapSize = 1024;
ShadowMapBias = 0.0001f;
ShadowBlurScale = 0;
DefaultAspectRatio = 1f;
DefaultUpdateOptions = 0;
DefaultPreviewWindow = 0;
DefaultLightFilter = 4;
DefaultImageFormat = 1;
DefaultLightmapMode = 0;
DefaultLightmapBaking = 0;
DefaultCoordinatesIndex = 1;
DefaultColliderDetail = 4;
DefaultPhysicsEngine = 0;
DefaultShaderFolder = String.Empty;
DefaultServerPort = 8888;
DefaultBuildPath = "Build";
DefaultScenePath = "Scenes";
DefaultScriptPath = "Scripts";
DefaultIndexPage = "Index.html";
DefaultTypeSriptPath = Tools.GetDefaultTypeScriptPath();
DefaultNodeRuntimePath = Tools.GetDefaultNodeRuntimePath();
DefaultProjectFolder = Tools.FormatSafePath(Application.dataPath.Replace("/Assets", "/Project"));
}
}