Unity3D2Babylon.ExportationOptions.ExportationOptions C# (CSharp) Method

ExportationOptions() public method

public ExportationOptions ( ) : System
return System
        public ExportationOptions()
        {
            ProductionVersion = (float)ExporterWindow.BabylonVersion;
            HostPreviewPage = true;
            BuildJavaScript = true;
            CompileTypeScript = true;
            AttachUnityEditor = true;
            ShowDebugControls = true;
            LightRotationOffset = new Vector3(0,0,0);
            LightIntensityFactor = 1f;
            ReflectionDefaultLevel = 0.25f;
            DefaultQualityLevel = 90;
            EmbeddedShaders = true;
            ExportLightmaps = true;
            ExportCollisions = true;
            ExportPhysics = true;
            ExportShadows = false;
            WorkerCollisions = false;
            ShadowMapSize = 1024;
            ShadowMapBias = 0.0001f;
            ShadowBlurScale = 0;
            DefaultAspectRatio = 1f;
            DefaultUpdateOptions = 0;
            DefaultPreviewWindow = 0;
            DefaultLightFilter = 4;
            DefaultImageFormat = 1;
            DefaultLightmapMode = 0;
            DefaultLightmapBaking = 0;
            DefaultCoordinatesIndex = 1;
            DefaultColliderDetail = 4;
            DefaultPhysicsEngine = 0;
            DefaultShaderFolder = String.Empty;
            DefaultServerPort = 8888;
            DefaultBuildPath = "Build";
            DefaultScenePath = "Scenes";
            DefaultScriptPath = "Scripts";
            DefaultIndexPage = "Index.html";
            DefaultTypeSriptPath = Tools.GetDefaultTypeScriptPath();
            DefaultNodeRuntimePath = Tools.GetDefaultNodeRuntimePath();
            DefaultProjectFolder = Tools.FormatSafePath(Application.dataPath.Replace("/Assets", "/Project"));
        }
    }
ExportationOptions