void DrawPowers()
{
ScreenManager.SpriteBatch.Draw(powersTab[PlayerNum][TeamNum], globalLocations[PlayerNum], Color.White);
for (int i = 0; i < PowerManager.NumPowers; i++)
{
ScreenManager.SpriteBatch.Draw(powerIcons[i],
powerIconLocations[PlayerNum][i], Color.White);
if (powerSelected == i)
{
ScreenManager.SpriteBatch.Draw(highlightIcon,
powerHighlightIconLocations[PlayerNum][i],
highlightIconSourceRect,
Color.White,
highlightRotations[currentHighlightRotation],
highlightOrigin,
SpriteEffects.None,
1.0f);
ScreenManager.SpriteBatch.DrawString(towerTitle, PowerManager.powerInformation[i].name,
powerNameLocation[PlayerNum], Color.White);
ScreenManager.SpriteBatch.DrawString(towerPrice, PowerManager.powerInformation[i].costString,
powerPriceLocation[PlayerNum], Color.White);
ScreenManager.SpriteBatch.DrawString(towerDescription, PowerManager.powerInformation[i].description,
powerDescriptionLocation[PlayerNum], Color.White);
}
}
}