public void ReturnToSections()
{
this.dialogueBox.gameObject.SetActive(false);
this.tutorialSections.gameObject.SetActive(true);
for (int i = 0; i < this.imageManager.images.Count; i++) {
GameObject img = this.imageManager.Obtain(i);
if (img != null) {
img.SetActive(false);
}
}
if (this.mainCameraPanning != null) {
this.mainCameraPanning.enabled = false;
}
if (this.minimapCamera != null) {
this.minimapCamera.enabled = false;
}
}