private void Awake()
{
if (Instance == null) return;
Instance.DisplayDevice = displayDevice as IDisplayDevice;
Instance.ShouldCreateCameraLayer = ShouldCreateCameraLayer;
Instance.ShouldCreateStandardInput = ShouldCreateStandardInput;
for (var i = 0; i < layers.Count; i++)
{
Instance.AddLayer(layers[i], i);
}
}