private void changeMovementVectors()
{
IEnumerable<MoveToAction> moveToActions = CurrentVector.Actions.MoveToActions;
foreach (MoveToAction action in moveToActions)
{
OrganismState state = _newWorldState.GetOrganismState(action.OrganismID);
if (state != null && state.IsAlive)
{
state.CurrentMoveToAction = action;
}
}
}