Terraria.CombatText.Update C# (CSharp) Method

Update() public method

public Update ( ) : void
return void
        public void Update()
        {
            if (!active)
                return;
            alpha += alphaDir * 0.05f;
            if (alpha <= 0.6)
                alphaDir = 1;
            if (alpha >= 1.0)
            {
                alpha = 1f;
                alphaDir = -1;
            }
            if (dot)
            {
                velocity.Y += 0.15f;
            }
            else
            {
                velocity.Y *= 0.92f;
                if (crit)
                    velocity.Y *= 0.92f;
            }
            velocity.X *= 0.93f;
            position += velocity;
            --lifeTime;
            if (lifeTime <= 0)
            {
                scale -= 0.1f;
                if (scale < 0.1)
                    active = false;
                lifeTime = 0;
                if (!crit)
                    return;
                alphaDir = -1;
                scale += 0.07f;
            }
            else
            {
                if (crit)
                {
                    if (velocity.X < 0.0)
                        rotation += 1.0f / 1000.0f;
                    else
                        rotation -= 1.0f / 1000.0f;
                }
                if (dot)
                {
                    scale += 0.5f;
                    if (scale <= 0.8)
                        return;
                    scale = 0.8f;
                }
                else
                {
                    if (scale < 1.0)
                        scale += 0.1f;
                    if (scale <= 1.0)
                        return;
                    scale = 1f;
                }
            }
        }