Terraria.World.Generation.Actions.SetTile.Apply C# (CSharp) Method

Apply() public method

public Apply ( System.Point origin, int x, int y ) : bool
origin System.Point
x int
y int
return bool
            public override bool Apply(Point origin, int x, int y, params object[] args)
            {
                GenBase._tiles[x, y].ResetToType(this._type);
                if (this._doFraming)
                    WorldUtils.TileFrame(x, y, this._doNeighborFraming);
                return this.UnitApply(origin, x, y, args);
            }
        }
Actions.SetTile