public PreDrawInInventory ( |
||
spriteBatch | ||
position | Vector2 | |
frame | ||
drawColor | Color | |
itemColor | Color | |
origin | Vector2 | |
scale | float | |
return | bool |
public virtual bool PreDrawInInventory(SpriteBatch spriteBatch, Vector2 position, Rectangle frame, Color drawColor,
Color itemColor, Vector2 origin, float scale)
{
return true;
}