internal static void ResizeAndFillArrays()
{
Array.Resize(ref Main.goreLoaded, nextGore);
Array.Resize(ref Main.goreTexture, nextGore);
Array.Resize(ref ChildSafety.SafeGore, nextGore);
Array.Resize(ref GoreID.Sets.SpecialAI, nextGore);
Array.Resize(ref GoreID.Sets.DisappearSpeed, nextGore);
Array.Resize(ref GoreID.Sets.DisappearSpeedAlpha, nextGore);
for (int k = GoreID.Count; k < nextGore; k++)
{
Main.goreLoaded[k] = true;
GoreID.Sets.DisappearSpeed[k] = 1;
GoreID.Sets.DisappearSpeedAlpha[k] = 1;
}
foreach (string texture in gores.Keys)
{
Main.goreTexture[gores[texture]] = ModLoader.GetTexture(texture);
}
}